The Final Boss Portfolio Section (Unity, Solo project)

The Final Boss is an endless, high-score-based, shoot-em-up in which it's just you versus the boss. The more you damage the boss, the tougher it gets, and the more powerful you become!

Elevator Pitch

This may be the first full game I ever made by myself, but I composed the music, made the visuals, and programmed everything myself. 

Feel free to play below, or take a look at my GitHub repo

The Boss Mechanics

As you fight the boss and progress through the phases you'll notice some patterns. The boss will move back and forth across the screen, and once he has completed his path, he will fire off one of 5 attacks depending on his phase. Each phase will contain one of 5 attacks: basic shot, big shot, laser, vortex, and safe zone. Each time, after the safe-zone attack, you are moved onto the next cycle; each cycle upgrades the boss's attacks by one repetition. The attacks are as follows:


The Player Mechanics

As you play through the game you will also notice all of the upgrades available and the player's abilities. They are as follows:

Tutorials

There are 5 actual tutorial sections, each of which is split into one of two categories:

Core Mechanics:

Advanced Mechanics