Mutocarcinogen-Desolation Portfolio section (Unity)

Mutocarcinogen-Desolation is a Fast-paced Third-person Shooter, in which you have to survive the onslaught of an army of wave-based monsters attacking you and open the path to freedom. 

Burndown Sheet Western Post apoco (1).xlsx - Choose File _ Make a Copy....pdf

Production

I was the producer for this project. I managed the standups, meetings, and burndown sheet. I lead a team of 6 to create this project.  Here is the GitHub repo for this project Also feel free to take a look at an archive of the Google Drive folder for the project. During this project, I learned how to manage a larger team, and was able to lead my team to success.

Collectables

I created the scripts for inventory and collectibles. Once you collide with a collectible, it is added to your inventory. Once all the collectibles are in your possession, the ending cutscene. 

Cutscene/Music Manager

Once you collect the final collectible, not only does the final cutscene trigger, but the music will change to the most intense variant of the music. The cutscene pauses the game, and the camera switches over to the camera by the exit door. You then see the door open, the game resumes and the camera switches back. Once this happens, you regain control of the player character and the music fades into the final variant, which has more drums and feels more frantic. Once you reach the exit, you are moved to the ending/score screen which I also worked on.